How it works
Hand cricket is the game you played on a school bench with nothing but your own fist: no ball, no bat, just two players throwing a number from one to five — or here, one to six — at exactly the same moment. Get it right and you might set a total your friend can never chase; get it wrong at the wrong instant and you're out for a duck. It's one of the most-played playground games across India, entirely improvised, and this version keeps that spirit while giving the bot a memory it can't cheat with.
One wicket, two innings, no overs. You bat first: each ball, you throw 1–6 and the bot bowls the same instant — match its number and you're out, anything else adds to your total. Then you bowl, chasing the bot down with a target of your runs plus one (level scores are a tie, not a win, exactly like the real thing). The bot never sees your throw before committing to its own; it only ever reasons from the balls that came before.
Your match score out of 10 rewards how you win, not just that you did: bowling the bot out cheaply scores higher than scraping a win close to the target, a tie sits at a flat 5, and even a loss is scored by how big a total you'd set relative to what the bot had to chase. Solo play runs three matches at one difficulty; Daily and Friend Challenges run the same three matches — easy, then medium, then hard — with the bot's dice seeded identically for everyone.